Sunday, December 22, 2013

Saturday, December 14, 2013

WIP Zombie 3

Still working on my ZBrush Zombie in-between other work. I decided to completely overhaul the shirt and spent a lot of time on it. Now I think I'm ready to move on with this character.

zbrush, zombie, zombie zbrush, character design, digital sculptor, 3d artist, jason peacock

Still needs some general clean-up before polypainting and retopologizing!

Wednesday, November 13, 2013

WIP Zombie 2

More work on this guy, refined the face and sculpted the feet while looking at amazing reference from the movie Warm Bodies.
 Jason Peacock, ZBrush, WIP, zombie, zombie apocolypse, pixologic, digital sculpture, sculpture, concept art, zombie concept art, zombie zbrush, how to sculpt a zombie  
I had to detach his head from his body to get more detail. More to come soon! 

Thursday, October 31, 2013

Happy Halloweenie!

Happy Halloweenie from the Halloweenie himself!
zbrush halloweenie 3d model halloween hotdog rendered in keyshot
Have a spooky and safe All Hallow's Eve everyone!

Saturday, October 12, 2013

Belated Blog Update

Hi everyone! I've been preoccupied with freelance work these past months and that has left my blog severely neglected. Sadly, I don't have anything I can share from my recent gigs but here is what I've been working on during the very little free time I have.
ZBrush, Princess Zelda, Skyward Sword, Twilight Princess, Ocarina of Time, Link to the Past, Legend of Zelda
I wanted to expand my portfolio and I've always wanted to create an MMO style character. After doing some brainstorming I decided I would design my own version of Princess Zelda. I'm attempting to take all of her styles over the years and merge them into something unique. I had a lot of fun creating the clothes for this one and they posed some interesting challenges. I hope to share some tutorials soon regarding cloth and some tricks I learned recently to help with the process. If you're interested please let me know!

That's what I've been up to, how about you?

Friday, May 10, 2013

Keyshot Skin Material

So after completing the very cool Rendering Organic Models in ZBrush and Keyshot tutorial with Peter Minister I decided to play around a bit with the Skin materials in Keyshot.
ZBrush Sculpture Bust Girl 3D Head
So I dusted off this old sculpt I never finished, cleaned her up, polypainted some skin and imported her into Keyshot. Here are the results:
ZBrush Girl Bust Keyshot Render SSS Skin Material
I am absolutely ecstatic with what I got with a little bit of tweaking to the default skin material! I've never got such a realistic looking skin result with such little setup. It could still use a little more work (I think the SSS translucency is a little high) but now I'm ready to pose her, give her some hair and make some really nice images.

Thursday, May 9, 2013

Learning Keyshot

I've been seeing some amazing images around ZBrushCentral and the web rendered in Keyshot. I decided to spend some time today learning the software and I'm glad I did! While it has some limitations it makes beautiful images with very little effort. I especially love the included environment lighting setups. Just import your model and maps, select a lighting setup and hit render!
And here it is, my first Keyshot render! It was great being able to play with the light and materials in realtime. I'm really excited to get into Keyshot and will definitely be using it for beauty renders in the future. Give Keyshot a try for free, you won't regret it!

Wednesday, May 8, 2013

ZBrush Mech Soldier WIP 3

I started work on a simple military boot for my Mech Soldier. I decided on something generic that I could reuse later for other projects. I'll add some futuristic panels and mech flair to them for my current soldier.
I left my little mark on the bottom! ;-)

Tuesday, May 7, 2013

ZBrush Mech Soldier WIP 2

I finished lots of cool stuff for my Mech Soldier concept today!
Pixologic ZBrush Mech Soldier WIP Sculpt
I added some sleek insert mesh straps to the shoulders as well as some bags I got from the amazing Kurt Papstein. I got this assortment of bags and buckles from the additional content that came with my issue 47 of 3D Artist Magazine. These are just placeholders for now but they really add a lot to the character. I've also started on the straps for the kneepads. More to come soon!

Monday, May 6, 2013

ZBrush Mech Soldier WIP 1

Here is the progress I made on my Mech Soldier today.
Pixologic ZBrush Mech Soldier Sculpt WIP
I added a belt and buckle and created a metal clip for his shoulder straps. I decided to get away from the skin tight pants and move to a baggier style, I think it looks better already. I've also made some little detail changes around the mesh here and there but that's it for tonight.

ZBrush Mech Soldier

Over the past week I've had a few Freelance requests for 3D soldiers and they were wondering if I had any similar examples.
ZBrush Mech Soldier WIP Maya 3D Character
I started this guy a few months ago and decided it's about time to add him to my portfolio! So in my spare time I'll be extracting and cleaning up some armor pieces and really tightening up the smaller details and hopefully get him to a finished state.

Saturday, May 4, 2013

The results are in!

The winners for the Stan Winston School of Character Arts Dinosaur Contest were announced today. Congratulations go out to  Andrea Leanza and RJ Palmer for their amazing entries! I'm a little disappointed I didn't win (I really wanted that signed book!) but the competition was stiff and I had a fun time creating my dilophousaurus and I learned a lot along the way.

Tuesday, April 16, 2013

Stan Winston School of Character Arts Dinosaur Contest

So the deadline for the Stan Winston School of Character Arts dinosaur contest was this morning! Here is my final entry for the competition.

I didn't finish what I had set out to accomplish with this image such as texturing and adding foliage, but overall I'm proud of what I was able to achieve in 5 days. I'll be posting more progress shots and some nice VRay renders soon. To check out my entry and leave me feedback go to You Didn't Say the Magic Word. Thanks everyone!

Monday, April 15, 2013

Dilophosaurus Progress 3

I'm still hard at work on my dinosaur!

Today I spent most of my time adding scale detail to the head and creating the neck piece. I also watched a few tutorials on fibermesh so that I can make some grass for my presentation.

Saturday, April 13, 2013

Dilophosaurus Progress 2

I've been working on this non-stop! Here is what I completed yesterday:
I added claws, teeth and a tongue using a few primitives I created in Maya. I also sculpted the inside of the mouth and started roughing in some scales on the head. I still have a long to-do list for this guy but I'm confident I'll have him posed and ready to go for the Tuesday deadline!

Thursday, April 11, 2013

Dilophosaurus Progress 1

I started detailing my dinosaur head tonight.

Now I'll be adding in scales and refining the rough details I've started. Everything is coming along nicely so far!

Monday, April 8, 2013

Dinosaur Art Contest

The Stan Winston School of Character Arts is holding a dinosaur art contest until April 16th and I am very excited to participate! I'm going to sculpt and render a dilophosaurus (or "spitter" for you Jurassic Park fans) using ZBrush. I have a folder full of dino reference and I'm ready to go! Here's a little preview of the anatomy block-in I've got so far.
I'll post more progress shots as I go. 

Thursday, April 4, 2013 is up and running!

I finally finished my new portfolio website at! I've been meaning to get a domain and have a dedicated website for my work for a long time but have been so busy with other projects. I'll be adding lots of new images to my CG Portfolio and Sketchbook galleries soon so be sure to check back often!

Wednesday, March 6, 2013

Hello Blogspot

Hello everyone! My name is Jason Peacock and I'm a freelance 3D artist. I started this blog to showcase my artwork, share progress on new projects and to answer any 3D related questions that my readers might have. I will try my best to keep this as up to date as possible and if you have any questions feel free to contact me at

Jason Peacock