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Showing posts from 2014

Low Poly Zombie Posed

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Posed my Zombie and rendered him in Marmoset Toolbag. 6196 polys with Diffuse, Normal and Specular maps. Created using Maya, ZBrush, TopoGun, XNormal and Photoshop.

Low Poly Zombie

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Zombie to be used in real time engine. Diffuse, Normal, AO and Specular maps. <6000 polys, rendered in Marmoset Toolbag.

Zelda WIP

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Some progress on my Princess Zelda sculpt. Mainly worked on getting the look I wanted for the face and eyes.

Tiny Knight

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WIP of a tiny but heroic Knight.

Warframe Weapon Design Contest

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This is my entry for the Warframe Weapon Design Contest . The style of the game is amazing, I love the mix of sci-fi and ninjas and had a ton of fun making these. I didn't have time to texture them unfortunately. The weapon from concept to finished renders took about 5 days in my spare time. Keyshot Render ZBrush Render / Photoshop Voting starts once the developers narrow down the entries, I have my fingers crossed!