Sunday, September 14, 2014

Low Poly Zombie Posed



Low Poly Zombie, 3D Zombie, Videogame art, Videogame Zombie, 3D Artist, Jason Peacock, Peacock3d, Marmoset Toolbag, ZBrush, Maya

Low Poly Zombie, 3D Zombie, Videogame art, Videogame Zombie, 3D Artist, Jason Peacock, Peacock3d, Marmoset Toolbag, ZBrush, Maya, Low Poly, Low Poly Artist, 3D Modeler

Tuesday, September 9, 2014

Low Poly Zombie

Zombie, Low Poly, ZBrush Zombie, ZBrush, Marmoset Toolbag, Pixologic, Marmoset, Real Time Render, Videogames, Zombie Videogame


Zombie to be used in real time engine. Diffuse, Normal, AO and Specular maps. <6000 polys, rendered in Marmoset Toolbag.

Tuesday, July 8, 2014

Zelda WIP

Some progress on my Princess Zelda sculpt. Mainly worked on getting the look I wanted for the face and eyes.
3d artist, Jason Peacock, zelda, zelda fanart, videogame art, zbrush, pixologic, photoshop, render

Tiny Knight

WIP of a tiny but heroic Knight.
Tiny Knight, Jason Peacock, Peacock3d, zbrush, pixologic, character design, videogame art, digital sculpting, 3d artist

Friday, January 10, 2014

Warframe Weapon Design Contest

This is my entry for the Warframe Weapon Design Contest. The style of the game is amazing, I love the mix of sci-fi and ninjas and had a ton of fun making these. I didn't have time to texture them unfortunately. The weapon from concept to finished renders took about 5 days in my spare time.

Warframe, Weapon, Melee Weapon, Warframe Melee weapons, design, weapon design, video game concept art
Keyshot Render

ame Melee weapons, design, weapon design, video game concept art, komainu
ZBrush Render / Photoshop
Voting starts once the developers narrow down the entries, I have my fingers crossed!