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Showing posts from September, 2014

Low Poly Zombie Posed

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Posed my Zombie and rendered him in Marmoset Toolbag. 6196 polys with Diffuse, Normal and Specular maps. Created using Maya, ZBrush, TopoGun, XNormal and Photoshop.

Low Poly Zombie

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Zombie to be used in real time engine. Diffuse, Normal, AO and Specular maps. <6000 polys, rendered in Marmoset Toolbag.