So after completing the very cool Rendering Organic Models in ZBrush and Keyshot tutorial with Peter Minister I decided to play around a bit with the Skin materials in Keyshot. So I dusted off this old sculpt I never finished, cleaned her up, polypainted some skin and imported her into Keyshot. Here are the results: I am absolutely ecstatic with what I got with a little bit of tweaking to the default skin material! I've never got such a realistic looking skin result with such little setup. It could still use a little more work (I think the SSS translucency is a little high) but now I'm ready to pose her, give her some hair and make some really nice images.
Posed my Zombie and rendered him in Marmoset Toolbag. 6196 polys with Diffuse, Normal and Specular maps. Created using Maya, ZBrush, TopoGun, XNormal and Photoshop.
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