So after completing the very cool Rendering Organic Models in ZBrush and Keyshot tutorial with Peter Minister I decided to play around a bit with the Skin materials in Keyshot. So I dusted off this old sculpt I never finished, cleaned her up, polypainted some skin and imported her into Keyshot. Here are the results: I am absolutely ecstatic with what I got with a little bit of tweaking to the default skin material! I've never got such a realistic looking skin result with such little setup. It could still use a little more work (I think the SSS translucency is a little high) but now I'm ready to pose her, give her some hair and make some really nice images.
Posed my Zombie and rendered him in Marmoset Toolbag. 6196 polys with Diffuse, Normal and Specular maps. Created using Maya, ZBrush, TopoGun, XNormal and Photoshop.
Over the past week I've had a few Freelance requests for 3D soldiers and they were wondering if I had any similar examples. I started this guy a few months ago and decided it's about time to add him to my portfolio! So in my spare time I'll be extracting and cleaning up some armor pieces and really tightening up the smaller details and hopefully get him to a finished state.
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